Update _make_grid() (#7346)

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Glenn Jocher authored and GitHub committed 2022-04-08 12:55:16 +02:00
1 parent 5f941a84ef
commit 302b00b5f4
1 file changed
+6 -4
+6 -4
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@@ -77,13 +77,15 @@ class Detect(nn.Module):
def _make_grid(self, nx=20, ny=20, i=0):
d = self.anchors[i].device
t = self.anchors[i].dtype
shape = 1, self.na, ny, nx, 2 # grid shape
y, x = torch.arange(ny, device=d, dtype=t), torch.arange(nx, device=d, dtype=t)
if check_version(torch.__version__, '1.10.0'): # torch>=1.10.0 meshgrid workaround for torch>=0.7 compatibility
yv, xv = torch.meshgrid(torch.arange(ny, device=d), torch.arange(nx, device=d), indexing='ij')
yv, xv = torch.meshgrid(y, x, indexing='ij')
else:
yv, xv = torch.meshgrid(torch.arange(ny, device=d), torch.arange(nx, device=d))
grid = torch.stack((xv, yv), 2).expand(shape).float() - 0.5 # add grid offset, i.e. y = 2.0 * x - 0.5
anchor_grid = (self.anchors[i] * self.stride[i]).view((1, self.na, 1, 1, 2)).expand(shape).float()
yv, xv = torch.meshgrid(y, x)
grid = torch.stack((xv, yv), 2).expand(shape) - 0.5 # add grid offset, i.e. y = 2.0 * x - 0.5
anchor_grid = (self.anchors[i] * self.stride[i]).view((1, self.na, 1, 1, 2)).expand(shape)
return grid, anchor_grid